**** **** ********** ******* ********** ***** **** **** **** **** *** ** *** ********* *** ** *** ******* **** **** ** ** ** ** ** ** ** ** *** ** ** ** ** *** ** ** ** **** ** ** ** ** ******* ** ** ** ** ** ** ** ** ** ****** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** **** ** ** *** ** *** ********** *** ** *** ******* **** **** *** ********** ******** ********** ***** **** **** --------------------------------------------------- Presents : BLINKY'S SCARY SCHOOL DOC'S TYPED BY -=Tdb=- --------------------------------------------------------------- THE STORY The long faces on the portraits looked down disappovingly at he old man as he climed into bed. His tame pet haggis was already contentedly assleep at the foot of thebed dreaming of faryaway Scottisch Glens, Laird Hamish McTavisch plimped up his pillow, blew out his candle, and fell into a deep sleep Outside the walls glinstened with lighting as a storm settled down for the night over Drumtrochie castle. A barn Owl hooted miserably and, somewhere in the distance, a click struck twelve. Throughout the castle came the sound of ancient clicking into operation. This was the ghost expelling machinery invented by the late Red Lair McTavisch was more than a touch peeved having become a ghost himself, to find himself kicked out of his own home by the machinery he invented! It was this machinery that ensured that the McTavish Clan had a long and happy night's sleep. WELL UNTIL TONIGHT THAT IS it is not easy being a ghost, the hours are long, the place of work cold and dark, and the promotion prospects, in all honesty, are fairly limited. However, the major problem for a prospective ghost is training. Altn hough the qualifications to become a ghost are fairly simply (being dead is usually the only requirement), the actual haunting part is alot more tricky than most people realise. So, the famous school for Spactres and Spooks was set up, to educate and inform prospective ghost prospective ghost in the ways of haunting.At the end of the school year, the star pupils are sent to haunt there pupils are to haunt the more exclusive nightspots And so it was Blinky, the school's star pupil,arrived at Drumtrochie Castle ready y to put in a solid night's haunting totally unaware of the deadly machinery ticking quietly in the bowels of the Castle. Let the fun begin !?!! GAMESPLAY BLINKY'S SCARY SCHOOL allows the player to control the loveable ghost with eyelid flutter using a JOYSTICK connected to the relevant port on the 16 bit machine. Blinky moves quikly through the maze of rooms in Drumtrochie Castle on the look out for various artifacts that will help him to put the spooks up Laird Hamish McTavish. But beware! There are various traps and creatures that will sap Blinky's energy if they manage to get their hands on him. Happy haunting.......... JOYSTICK CONTROLS JUMP _ / \ JUMP LEFT | JUMP RIGHT \ | / \ | / LEFT /_______\|/_______\ RIGHT \ | / | | \_/ DOWN FIRE-Picks up an object Freeze- 'p' Quit- Press 'Q' when on pause Unfreeze-Space CREDITS Program : Ian Copeland Graphics : Richard Beston Game Design : Rik & Tink Music & FX : Billy Middlemas Doc's : -=Tdb=- The program code,graphics,music and artwork of this game are the copyright of Zeppelin Games and may not be reproduced,stored or hired without the written permission of Zeppelin Games Limited. copyright 1990 Zepplin Games Limited, PO Box 17, Houghton-le-Spring,durham DH4 6JP England.